Uzair

Uzair

Profile

I am a Software Engineer with extensive experience in AR/VR development, currently engaged in advanced research at the University of Leeds. My professional journey in immersive technology began in the industry, where I worked as a game developer specializing in AR/VR, before expanding into research.

At the University of Leeds, I serve as a Digital Innovation Technician, where I lead workshops on XR development and 3D modeling, manage the Immersive Lab, and provide technical support for both MA and PhD students. I am also actively involved in cutting-edge research, focusing on immersive technology, haptic devices, and EEG integration, pushing the boundaries of user interaction and immersion.

Previously, at Cardiff University, I played a key role in developing a pioneering Virtual Reality Rehab System as a Research Assistant, contributing to innovative healthcare solutions using immersive technologies. My academic background includes an MSc in Computing and IT Management from Cardiff University, where I achieved distinction, and a BSc in Software Engineering from Comsats University.

In addition to my academic experience, I have a strong foundation in industry work, having developed AR/VR games and simulations across multiple platforms. My skills include C#, Unity, C++, Java, Python, and mobile/web development. I continue to apply my software engineering expertise in both research and the rapidly evolving field of immersive technology.

Responsibilities

  • Lead workshops on XR development and 3D modeling
  • Provide technical support to MA and PhD students
  • Manage the Immersive Lab and equipment

Research interests

My research focuses on immersive technologies, including augmented reality (AR), virtual reality (VR), and mixed reality (MR), with a strong emphasis on user interaction and experience in digital environments. I am particularly interested in how haptic feedback, EEG devices, and motion capture (mocap) systems can enhance user engagement and create more intuitive and immersive interfaces.

I am also intrigued by the integration of emotional and cognitive responses in interaction design, drawing from EEG data to understand how users’ behavioral, cognitive, and emotional traits impact their experiences with new digital interfaces. My broader research aims to contribute to the development of adaptive systems that personalize user interaction across domains such as education, healthcare, and entertainment.

Qualifications

  • MSc in Computing and IT Management
  • BSc in Software Engineering

Student education

At the University of Leeds, I support student education by leading workshops on immersive technologies, including AR, VR, and 3D modeling. I guide MA and PhD students on their research projects and final-year work, and manage the immersive lab, ensuring access to essential tools and resources.